﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SoundManager : MonoBehaviour
{
	public AudioClip eatSound;
	public AudioClip gameOverSound;
	private static AudioSource _audioSrc;  

	// Use this for initialization
	private void Start () {
		_audioSrc = GetComponent<AudioSource> ();

		// eatSound = Resources.Load<AudioClip> ("EatSound");
		// gameOverSound = Resources.Load<AudioClip> ("GameOverSound");
	}

	public void PlayEatSound() {
		_audioSrc.PlayOneShot(eatSound);
	}

	public void PlayGameOverSound() {
		_audioSrc.PlayOneShot (gameOverSound);
	}
}
